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Author Topic: Any of you have Crysis? C-zom's made something interesting.  (Read 2358 times)

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C-zom

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http://www.moddb.com/mods/the-worry-of-newport]

Yes, yes, insert mad scientist voice and outfit.  And yes I'm still designing it. In fact, it's done! I created a map based on Lovecraftian and pagan influences, delivering the player to a strange and horror-themed port island of Newport.

The Worry of Newport was developed with the mindset and goal of telling a proper horror story. Combat and action were put on the far back burner in favor for atmosphere, tension, story, immersion and pacing--all words that a veteran horror fan should be familiar with. I designed this map from the ground up with the intent to please true horror fans, the kind that enjoy tension and immersion via the story and world more than guns and big monsters lovers.

Story

I hope to have the most unique aspect of The Worry of Newport be it's story. I've been writing horror on and off for years and I know how to craft a good narrative.This is the first time I have an actual world to work with; and create.

The story will be an original telling, not based on any existing mythos or ideas. The Worry of Newport is about a man who awakens drowning outside of Newport colony during a fierce storm. He has lost his memory and must slowly rebuild it as he's forced to undergo a tremendous amount of psychological testing. What happened to Newport before the storm? What were the citizens doing? Why is the player there? Conventional assets of story cliches are out the window; it is for you to find out what is going on.

But the clincher--and the original aspect of Worry of Newport, at least for Crysis mods-- is that it is told backwards in a non linear sense. As the player picks up logs, diaries, and sees and hears things, the player will comment on it through text as if what is going on is in the past tense. To summarize it, the story is told by the player himself, and you are playing a reenactment. The story is told by the very player discussing events that have passed, the event you are playing, to an un-named second party. As they exchange dialog and questions the game will unfold in real time. The story or narrative you read or act on will always be one step ahead of you.

Videos

The Worry Of Newport - Official Trailer


Gameplay Features:

* Dangerous traps exist all across Newport from pitfalls to spike traps to eternal darkness... watch your step!
* A strange story invites you to find out what happened next...
* Psychological horror awaits you. Camera illusions, pitch black eternity, narrative splits--and more. The linear may not be so linear...
* The story will unfold as the player investigates the island, eventually leading to a climactic end as both the past tense and present tense narratives link!
* The story will be told visually and through text from the narrator. Keep your eyes peeled for references, clues, logs and books as to what happened in Newport.
* Use your wits, your speed, your cunning to survive. Fighting the "enemy" is almost impossible, but running is not. Can you survive Newport.
* No gun play or combat will be present in The Worry of Newport.
* No nanosuit functions or skins whatsoever. Health and energy do not regenerate.
* No HUD at all, the game world is seen through the eyes of the player only.
* And more...

« Last Edit: November 15, 2010, 04:41:07 pm by C-zom »

C-zom

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Re: Any of you have Crysis? C-zom's making something interesting.
« Reply #1 on: July 27, 2010, 09:24:54 pm »
reserved
« Last Edit: October 11, 2010, 04:13:00 pm by C-zom »

C-zom

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Re: Any of you have Crysis? C-zom's making something interesting.
« Reply #2 on: July 27, 2010, 09:26:20 pm »
I will update you guys as I go along. So far so good on speedy progress.

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Re: Any of you have Crysis? C-zom's making something interesting.
« Reply #3 on: July 27, 2010, 09:34:53 pm »
Is this like, H.P. Lovecraft meets Myst? If so... I approve.

C-zom

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Re: Any of you have Crysis? C-zom's making something interesting.
« Reply #4 on: July 27, 2010, 09:55:15 pm »
Is this like, H.P. Lovecraft meets Myst? If so... I approve.

More or less, yes. Lovecraft atmosphere, comparable to Myst location, and my own writing and story elements.

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Re: Any of you have Crysis? C-zom's making something interesting.
« Reply #5 on: July 27, 2010, 10:48:51 pm »
Sounds pretty interesting.

My connection sucks right now so I'll get back to you in a few weeks when those goddamn .png's load. >_>
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Re: Any of you have Crysis? C-zom's making something interesting.
« Reply #6 on: July 27, 2010, 10:54:49 pm »
<_<

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Re: Any of you have Crysis? C-zom's making something interesting.
« Reply #7 on: July 28, 2010, 04:49:13 am »
I haz teh crysheesh!
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Re: Any of you have Crysis? C-zom's making something interesting.
« Reply #8 on: July 28, 2010, 11:30:13 pm »
That's really awesome c-zom



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Re: Any of you have Crysis? C-zom's making something interesting.
« Reply #9 on: July 29, 2010, 04:25:14 am »
you know what the worst thing is about designing your own crysis levels?
telling your dad that you're gay
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Re: Any of you have Crysis? C-zom's making something interesting.
« Reply #10 on: July 29, 2010, 08:52:49 am »
I may just have to get Crysis for this



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Re: Any of you have Crysis? C-zom's making something interesting.
« Reply #11 on: July 29, 2010, 04:28:28 pm »
you know what the worst thing is about designing your own crysis levels?
telling your dad that you're gay
I may just have to get Crysis for this
...>_>...
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Re: Any of you have Crysis? C-zom's making something interesting.
« Reply #12 on: July 29, 2010, 04:39:48 pm »
Shut up you got beeoch-slapped with a fish
 :trout:



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Re: Any of you have Crysis? C-zom's making something interesting.
« Reply #13 on: July 30, 2010, 07:03:51 am »
crysis cant run on my pc :facepalm:
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Re: Any of you have Crysis? C-zom's making something interesting.
« Reply #14 on: August 05, 2010, 02:29:53 am »
The Port Update #2

"Here? Again? I swore to the Gods I would never return... I swore to myself..."

Newport's, er, Port is coming along very nicely. I'm done touching up the models, lighting/TOD, rain (I love the rain.) and material effects. I can gladly present to you guys now the whole playable area in which the player will be. I think I should go ahead now and say that this whole map is detail over quantity, and I cannot promise any more than 30-60 minutes of game play.

Improvements since last update:

-TOD Fixed
-Water rebalanced and calibrated
-Finalized rain
-Ambient sounds
-Flowgraph on start (still WIP, but removes hud/weapons/nanosuit abilities)
-Models readjusted
-More "Port" added


The Port is going to be a windy, stormy, creepy area for the player to swim in and explore on top of. As many little touches as I can think of will be added up, and as many "triggered" events as I can make based on my limited flowgraph skill will be thrown in. Enough promises, we're all here for the pictures right?

http://img714.imageshack.us/img714/7186/31533279.png
http://img697.imageshack.us/img697/3725/32784111.png
http://img683.imageshack.us/img683/7506/57005688.png
http://img186.imageshack.us/img186/5563/37041301.png
http://img168.imageshack.us/img168/9908/55496977.png
http://img638.imageshack.us/img638/9484/79185210.png
http://img718.imageshack.us/img718/8871/41018025.png
http://img10.imageshack.us/img10/2032/88274597.png

C-zom

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Re: Any of you have Crysis? C-zom's making something interesting.
« Reply #15 on: August 18, 2010, 11:32:07 pm »
It's been almost two weeks of adjusting, tweaking, and so on. Immense progress has been made. And, for reference, this topic is always the least updated. I have two going on in crymod and gamefaqs respectively which are updated frequently. It's because you guys suck.

In the two weeks:

-TOD, lighting, fog and weather has been perfected
-Story has been outlined, narrative written, triggers and polish added
-The Port section finished
-Flowgraph, modelling, vegetation and more has been learned
-Etc etc

The Story of Newport

http://img695.imageshack.us/img695/7896/newport.png

Next up on the update checklist: the story. Steady progress has been made on the port, the island, and all things related to this mod. But what is it about?

The player awakens underwater outside of Newport. As they wander the port looking for supplies, clues and a way out the narration will unfold. Newport is told in the past tense, while the player is in the present tense. In short; this is a story being told and the player is forced to conform to what has already happened in the eyes of the protagonist. You are playing a retelling.

This allows for huge legroom in atmosphere, narration, and also mission design. "I saw the destroyed bridge and knew I couldn't use it. I found a ladder behind me." Is one example once the player encounters a busted bridge. But why is the player retelling it? And to who? This dimension is in and of itself a story, building to the conclusion.

The story will be an original telling, not based on any existing mythos or ideas, merely relating to the atmosphere of Lovecraft. I have been writing horror for many years and this will be no exception. I will write, and "direct", Newport.

Newport will allow the players to revisit the post-mortem history of the colony. View logs, diaries, and discover ancient secrets that all foretell of Newport's current state--and also why the player is there. Traps, fires, psychological horror and more will be deterrents in your goal to find the truth and escape. I promise a completely unique and terrifying experience to a particular niche of gamers in mind.
« Last Edit: August 18, 2010, 11:33:46 pm by C-zom »

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Re: Any of you have Crysis? C-zom's making something interesting.
« Reply #16 on: August 19, 2010, 03:07:30 pm »
sounds cool but my computer is so ancient and crap that the thought of running crysis makes me burst  burst....
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Re: Any of you have Crysis? C-zom's making something interesting.
« Reply #18 on: August 20, 2010, 10:55:21 pm »
damn it the pngs aren't done downloading yet.
http://i.imgur.com/MI08q53.pngNever argue with an idiot. They just drag you down to their level and beat you with experience.


 


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