Random Insanity Alliance Forum, Mark V

Cactuar Zone => Random lnsanity => Topic started by: Pterrydactyl on May 06, 2009, 01:49:15 pm

Title: Awesome new game
Post by: Pterrydactyl on May 06, 2009, 01:49:15 pm
Check it out, and let me know what you think.





http://www.newgrounds.com/portal/view/494430 (http://www.newgrounds.com/portal/view/494430)
Title: Awesome new game
Post by: Jenne on May 06, 2009, 03:23:29 pm
Kinda annoying.  I hate those invisible maze they games.  I don't have the patience necessary for it.
Title: Awesome new game
Post by: triviuum on May 06, 2009, 04:53:10 pm
its pretty fun
Title: Awesome new game
Post by: KingRanter on May 06, 2009, 05:28:31 pm
i lost when i had 3 lives left.

it wasn't bad,  looks fun but I don't have the patience to go through something like that, i get tempted to right click the screen and click where I think the end is to finish it quicker
Title: Awesome new game
Post by: Flask on May 06, 2009, 06:21:06 pm
I beat it only dying once. I like the flashlight system. Better than most of the maze games I've played.
Title: Awesome new game
Post by: Electric Mango on May 06, 2009, 11:39:22 pm
Better than what I could do for sure.  Good job on the game.
Title: Awesome new game
Post by: Pterrydactyl on May 07, 2009, 01:49:41 pm
Plans for Maze Runner 9001 are:

enemies, which have a battle system, not losing lives when touching walls, just not being able to move past them, a giant button on the mask layer to prevent cheating, better and more maps!

Should prob be finished in a few months...
Title: Awesome new game
Post by: KingRanter on May 07, 2009, 03:51:13 pm
i don't see how you would be able to make the cursor not be able to move past the wall. i know that would be possible using keys to move, but if you pull it off with the cursor i would be rather interested in how you did it.
Title: Awesome new game
Post by: Pterrydactyl on May 15, 2009, 02:18:39 am
The "Cursor" isn't stopped by the walls.


The cursor is invisible though, and all they can see is the custom pointer.

By using a function like:

Cactaur.x = Mouse.x
cactaur.y =  Mouse.y

for when it is controlled, and changing it to:

function disable()
{
if (hitpoint = true)
{
cactaur.x = cactaur.x;
cactaur.y = cactaur.y;
}
}

I can have it so that if they attempt to move past the wall, it locks, and not let it resume until they make contact with the cactaur's middle again (done by putting an invisible hit-box in his middle that also follows mousex/y and is re-set to the middle of the cactaur if the mouse leaves it.

Also, for an anti-cheat, I'm going to be adding a giatn invisible button as a mask, so that if you click outside the mask (which will be the size of the starting view area), it will say CHEATER and the game will reset.


Anway, it's a bit away as i'm working on a new project right now.


Of course, it will look hella better in the coding.

Also, hitpoint would be a boolean variable set with an event-listener from a hittestpoint command somewhere else.  I just don't feel like typing the whole fraking thing out.
Title: Awesome new game
Post by: Dontasemebro on May 15, 2009, 05:08:56 am
nice
Title: Awesome new game
Post by: Fake from State Jarm on May 15, 2009, 09:45:32 am
Quote from: Pterrydactyl
Check it out, and let me know what you think.

hmmmmmm...



I've played better
Title: Awesome new game
Post by: Grand Poobah Marx on May 17, 2009, 01:05:41 pm
Fun!  Plus the Cactuar is a great easter egg for RIA'rs.
Title: Awesome new game
Post by: Vice Man on May 17, 2009, 03:16:33 pm
it doesn't load for me. I click "Play this game!" and a window tonics up with "NG presents: Maze Runner 9000" on top and a big white rectangle below it, and then nothing happens. Same thing happens with other games, which makes me assume that something is wrong with my PC. Any idea what it could be?