Random Insanity Alliance Forum, Mark V

Cactuar Zone => Random lnsanity => Topic started by: Kenneth Kenstar on September 05, 2015, 01:08:37 pm

Title: I'm uploading YouTube videos again
Post by: Kenneth Kenstar on September 05, 2015, 01:08:37 pm
My Street Fighter 4 matches

https://youtu.be/sb63cky3kng

I'll upload anything that looks cool I guess

Still new at this street fighter thing
Title: Re: I'm uploading YouTube videos again
Post by: Kenneth Kenstar on September 05, 2015, 01:18:48 pm
My hand was and still is fractured when I did that match
Title: Re: I'm uploading YouTube videos again
Post by: Kenneth Kenstar on September 06, 2015, 10:39:37 am
Also I'm on ps3 jeffgoldblum64 let's fight
Title: Re: I'm uploading YouTube videos again
Post by: Fake from State Jarm on September 09, 2015, 12:17:51 pm
cool man. unfortunately I do not own a ps3. but I'll give the youtubes a look at some point
Title: Re: I'm uploading YouTube videos again
Post by: Fake from State Jarm on September 09, 2015, 12:37:59 pm
why hasn't anyone made a persistent MMO fighting game yet
Title: Re: I'm uploading YouTube videos again
Post by: Brian on September 09, 2015, 04:05:24 pm
Because you are to lazy to make it.

also kenny, I was highly amused at the 'lair lair' Phoenix right video you liked... it followed the theme surprisingly well.
Title: Re: I'm uploading YouTube videos again
Post by: Kenneth Kenstar on September 09, 2015, 05:41:37 pm
Because you are to lazy to make it.

also kenny, I was highly amused at the 'lair lair' Phoenix right video you liked... it followed the theme surprisingly well.

That video is the best
Title: Re: I'm uploading YouTube videos again
Post by: Kenneth Kenstar on September 09, 2015, 06:13:26 pm
Oh by the way if you subscribe that's a good way to catch my videos




as soon as they are uploaded

on YouTube
Title: Re: I'm uploading YouTube videos again
Post by: Kenneth Kenstar on September 09, 2015, 06:33:41 pm
Seriously somebody try to take me on with my broken hand ohgod I just need to fuck you up
Title: Re: I'm uploading YouTube videos again
Post by: Fake from State Jarm on September 14, 2015, 04:36:30 pm
Because you are to lazy to make it.

what would that even look like though?

a band of pixelart fighters following the leader around as in old console RPG's and then there's a normal fighting screen when you get into a battle?

terraria style open world platforming?

arcade style beatemup with a limited amount of 4 directional movement?
Title: Re: I'm uploading YouTube videos again
Post by: Fake from State Jarm on September 14, 2015, 04:46:50 pm
oh, and as an aside, I was under the impression that Terraria had died. then I saw this on tv

http://www.youtube.com/watch?v=aVNSytgM730 (http://www.youtube.com/watch?v=aVNSytgM730)
Title: Re: I'm uploading YouTube videos again
Post by: Brian on September 20, 2015, 06:41:34 pm
it did die, like 4 years ago they said they were done forever. Then like 2 years later we got a steam update that added a huge amount of content. And then we got another, and another, and another... Done most of it with croix, the end gets really rough though and the drive to beat the whole game from scratch again for the 4th time didn't really keep us on track this time.
Title: Re: I'm uploading YouTube videos again
Post by: Brian on September 20, 2015, 06:43:25 pm
Oh, and as for the mmo fighting game. I was thinking FF1 style wander around, random encounters but with other people. Then you fight to the death... Possibly pokemon style where you have fighters you can call in at will, not sure. im honestly sort of supersized its not a thing yet though.
Title: Re: I'm uploading YouTube videos again
Post by: Kenneth Kenstar on September 20, 2015, 10:56:57 pm
Maybe instead of tieing experience points to stats, you can use them to unlock abilities.

If it's Pokémon style, you can also use the experience to unlock more room in your crew for more fighters.

I'd imagine a gimmick like team attacks would make it interesting. You could have assists and team supers.

Fighting games that use teams involve heavy strategy when it involves things like match ups, mix ups, and defensive strategies.
Title: Re: I'm uploading YouTube videos again
Post by: Kenneth Kenstar on September 20, 2015, 11:03:12 pm
I'll tell you, if this were Game Developer Tycoon, you wouldn't get many bonus points for this genre mix.

Might be easier to just tell people you made Pokken.
Title: Re: I'm uploading YouTube videos again
Post by: Fake from State Jarm on September 21, 2015, 12:08:08 am
I'm glad terraria is back, for some reason I like it a lot better than minecraft.

im honestly sort of supersized its not a thing yet though.

lol supersized. idk if that's a filter but I think I'm going to use that.

FF1 style navigation would have the advantage of being simpler to start with. not resource intensive. could work on small screens.

Maybe instead of tieing experience points to stats, you can use them to unlock abilities.

If it's Pokémon style, you can also use the experience to unlock more room in your crew for more fighters.

I'd imagine a gimmick like team attacks would make it interesting. You could have assists and team supers.

Fighting games that use teams involve heavy strategy when it involves things like match ups, mix ups, and defensive strategies.

haven't played any pokemon game but I get the appeal. definitely strategy involved.

for me the main issue with MMOs is when it becomes repetitive. what you see in a lot of mobile games is they harness player choice to create some randomness. like base building with clash of clans, means endless new 'level designs'.

Generating unique fighting characters in a balanced way could keep things fresh. Player gets some influence over his main character and recruits followers as he meets them. But nobody has identical followers. You wouldn't know all the enemy's abilities from looking, you'd have to watch and adapt.
Title: Re: I'm uploading YouTube videos again
Post by: Kenneth Kenstar on September 21, 2015, 03:28:26 am
Fighting games are strange and do weird things with balance.

Strategies tend to continuously evolve even decades later

You have to expect and maybe even embrace a bit of chaos
Title: Re: I'm uploading YouTube videos again
Post by: Fake from State Jarm on September 21, 2015, 04:50:52 am
is that because they're more skill-based? a larger human component than a slower stats-based game?
Title: Re: I'm uploading YouTube videos again
Post by: Kenneth Kenstar on September 21, 2015, 08:34:49 pm
Gee, I don't really know how to answer that.




But the answer is yes.

There are a shitton more variables to account for with fighting games than any turn-based game than I'm aware of. A lot more.

Here is a USFIV matchup chart.

(http://40.media.tumblr.com/f3be8d9078603718e66e6716337c04b9/tumblr_ngahooQHWC1th4x6go5_1280.png)

Then there is frame data (analyzing hitboxes) and priority data (two moves occurring at the same, which one will hit first - essential information for counters)

(http://i205.photobucket.com/albums/bb256/joonthebaboon/Ken%20Hitbox/CSMP.png)

http://www.eventhubs.com/guides/2008/nov/13/ken-frame-data-street-fighter-4/ (http://www.eventhubs.com/guides/2008/nov/13/ken-frame-data-street-fighter-4/)

https://www.youtube.com/watch?v=Vf_OlFBwCHg (https://www.youtube.com/watch?v=Vf_OlFBwCHg)


I mean, there are reasons why fighting games get insane amounts of revisions compared to other games.

https://youtu.be/lBwEHpiSQjM?t=194 (https://youtu.be/lBwEHpiSQjM?t=194)

Plus, while we are on the topic

FUCK.


THE HYPE.

https://www.youtube.com/watch?v=xSGW7CwD5GM (https://www.youtube.com/watch?v=xSGW7CwD5GM)

It's insane. And it gives this competitive push that will take a game from Day One release where everything is fresh and exciting and there is so much new tech to experience...to this mature stage where the fights become this psychological thing.

That last clip uploaded. That wasn't just lucky countering. The guy had to have practiced that. And if he practiced that, and given the circumstances, you have to wonder if he actually baited Justin to use the Super...knowing that if properly countered, the punishment potential would be enough to allow him land his Super and to win that fight.

God that shit is so exciting
Title: Re: I'm uploading YouTube videos again
Post by: Brian on September 21, 2015, 10:18:03 pm
Yeah, super smash brothers melee is just as bad... the brawl and past community is just not the same. I can still tell you which moves any character had that gave iframes, and half of them tell you which ones they were... and I'm not even that into it. Hell, there are almost 4,000 people watching melee right now on twitch
http://www.twitch.tv/directory/game/Super%20Smash%20Bros.%20Melee (http://www.twitch.tv/directory/game/Super%20Smash%20Bros.%20Melee)


Kenny is right though, after a certen point, everyone knows everything in the game and it turns into mind games with your opponent just as much as mechanical skill.
(http://i.imgur.com/y6ZAX.gif)
Matchup chart and teir list if your interested by the way, this all seems fairly up to date.
http://www.ssbwiki.com/Character_matchup_%28SSBM%29 (http://www.ssbwiki.com/Character_matchup_%28SSBM%29)
http://www.ssbwiki.com/List_of_SSBM_tier_lists_%28NTSC%29#Eleventh_tier_list_.28July_26th.2C_2013.29 (http://www.ssbwiki.com/List_of_SSBM_tier_lists_%28NTSC%29#Eleventh_tier_list_.28July_26th.2C_2013.29)
RIP ssb64 though :(
Title: Re: I'm uploading YouTube videos again
Post by: Kenneth Kenstar on September 22, 2015, 01:20:15 am
SSB64 didn't seem too dead at Smashcon.

But, I can see why people prefer Melee.


Actually, weekly, there seems to be an active 64 smash community where I meetup for Capcom fighters
Title: Re: I'm uploading YouTube videos again
Post by: Kenneth Kenstar on September 22, 2015, 01:55:22 am
Smash competitively confuses me though with it's...focus, I guess.

The game seems to be built around and embraces chaos and people do their best they can to restrict that chaos by banning most of the stages and all items.

I can understand game breaking bugs, but I don't get banning Metaknight. Oh, and yeah tripping was really dumb.
Title: Re: I'm uploading YouTube videos again
Post by: Brian on September 22, 2015, 06:32:55 pm
everyone hates tripping in the competitive world. banning metaknight only happened for the first few years. And to be fair, it was because he had every advantage you could think of...
http://www.ssbwiki.com/Meta_Knight_%28SSBB%29 (http://www.ssbwiki.com/Meta_Knight_%28SSBB%29) check out the match-up list... assuming both players are equal in skill, metaknight only loses to pikachu 50% of the time...

Quote
Meta Knight has a Godlike matchup spread. He has by far the most favourable matchup spread in Brawl, with a weighted total of 252 (more than twice the amount of Ice Climbers, the character with the second highest weighted total) on the current SWF matchup chart. He has one even matchup, soft counters nine characters, counters thirteen, hard counters eleven, and has two close to unloseable matchups. Against other top and high-tiered characters, he has one even matchup, soft counters seven matchups, and counters one matchup. Even his one even matchup (against Pikachu) is highly disputed and even proven to be wrong, and many players, even Pikachu professional ESAM, believe it to be in Meta Knight's favour. The other closest to even matchups against Meta Knight include Falco and Ice Climbers, the former due to his ability to projectile camp against Meta Knight, and the latter of course due to their 0-death chaingrabs, but even then, they're heavily stage dependent, only coming close on neutral stages. Meta Knight is considered the hardest matchup for many characters, with certain characters, such as R.O.B. and Luigi's positions on the tier list significantly dropping in large part due to their poor matchups against Meta Knight. Meta Knight can easily beat every character in the game and is the toughest matchup for almost every other character.

As for ssb64 I would love to play with some people that are serious about the game, all the people i used to play with moved away.

And for removing stages and such... have you seen half the stages in melee?
http://www.youtube.com/watch?v=9Cj-QHPEIj8 (http://www.youtube.com/watch?v=9Cj-QHPEIj8)
http://www.youtube.com/watch?v=8NPdt_xnleU (http://www.youtube.com/watch?v=8NPdt_xnleU)
http://www.youtube.com/watch?v=vFiSih-KL6E (http://www.youtube.com/watch?v=vFiSih-KL6E)
Title: Re: I'm uploading YouTube videos again
Post by: Fake from State Jarm on September 22, 2015, 07:04:44 pm
wow. that looks really technical and distracting for the player.

more fun to watch though. kind of the same principle as having a 3000 man naval battle inside the Colosseum.
Title: Re: I'm uploading YouTube videos again
Post by: Fake from State Jarm on September 23, 2015, 07:39:16 pm
so what makes fighting games replayable? is it playing with the same people? what keeps it fresh

and what would you guys say is your favorite memory of a fighting game
Title: Re: I'm uploading YouTube videos again
Post by: Brian on September 23, 2015, 08:58:50 pm
probably the thing everyone loves about fighting games is that no matter how much mastery you have, not matter how much you know, no matter how much you perfect your play. A) There is a counter to what you are doing that lets someone beat you, and B) there is someone that will wipe the floor with your shitty skills while using shitty pheonix wright that shouldn't ever win any fights ever.

As for my favorite memory with was in SSB64, I was shitty and my friend was really really good at the game, The first time I successfully sucked him in as i was falling to my death as kirby and took him with me.
Basically this but without the super crappy music that is being played 500% to loud.
http://www.youtube.com/watch?v=19oTeKAC-gk (http://www.youtube.com/watch?v=19oTeKAC-gk)

And the stages would be interesting to watch, but it can make for a very unfair fight if you happen to get screwed over by random chance (ie tripping in brawl). I have mixed feelings when it comes to items and the less flat/boring/balanced stages. I feel they can be super fun with friends, but generally i prefer them to be off so nobody gets the OP random items.
Title: Re: I'm uploading YouTube videos again
Post by: Kenneth Kenstar on September 23, 2015, 10:41:19 pm
See, my feelings on random chance screwjobs is different.

I like that good players can lose to bad ones.

It feels more realistic to me. Because I'm bad.





Actually it's sorta the drama of it that gets me.

It's almost like pro wrestling.
Title: Re: I'm uploading YouTube videos again
Post by: Kenneth Kenstar on September 23, 2015, 10:45:39 pm
so what makes fighting games replayable? is it playing with the same people? what keeps it fresh

and what would you guys say is your favorite memory of a fighting game

Yeah, playing with a group that you grow with is an experience that I could live over and over again.

Favorite memory? Honestly, probably when I just all of a sudden "got" Phoenix Wright. Or when I won a tournament with him. :p


Then again, outside of Marvel, I played the FUCK out of Budokai Tenkaichi 3. And there are several stories/fights in that. It's probably the fighter I have the most experience with, actually.


Whereas, most pros could kick my ass in Marvel, I without a doubt would destroy you in Budokai Tenkaichi 3 and I will drive at least 200 miles to prove it.
Title: Re: I'm uploading YouTube videos again
Post by: Kenneth Kenstar on September 23, 2015, 10:49:45 pm
Also I've decided to buy Ultimate MVC3 on PS3 this Friday.

So I'll be HitBoxing with Marvel finally.
Title: Re: I'm uploading YouTube videos again
Post by: Fake from State Jarm on September 27, 2015, 07:28:42 am
Okay, so what makes fighting games good, is enough chaos to keep things balanced, and maybe sometimes imbalancing things, but not enough to make skill irrelevant. weaknesses in every fighter so that an upset is always possible. marginal characters that no one expects, overthrowing the established order

btw I always thought you were trolling when you posted threads about pro wrestling kenny. it's not easy to tell when you're serious.

also I always liked kirby even though I never got into nintendo games. maybe it's the atypical idgaf antihero style. kind of a rounder shorter majin buu.

anyway, what if there was a game where you developed skills by using them and they could also be passed down to others like a master would in a fighting school? then you could get fighting school showdowns like the old kung fu movies.
Title: Re: I'm uploading YouTube videos again
Post by: Brian on September 27, 2015, 09:31:31 pm
This video sums up balance in games fairly well imo.
http://www.youtube.com/watch?v=e31OSVZF77w (http://www.youtube.com/watch?v=e31OSVZF77w)

Title: Re: I'm uploading YouTube videos again
Post by: im317 on September 27, 2015, 11:43:12 pm
Kenny i just found out that you are doing adds for fried chicken.
Title: Re: I'm uploading YouTube videos again
Post by: Kenneth Kenstar on September 28, 2015, 01:39:00 am
(http://i.imgur.com/qHQygSz.gif)
Title: Re: I'm uploading YouTube videos again
Post by: Fake from State Jarm on September 28, 2015, 04:21:36 am
guys stop derailing my topic
Title: Re: I'm uploading YouTube videos again
Post by: Kenneth Kenstar on September 28, 2015, 12:08:31 pm
guys stop derailing my topic