Random Insanity Alliance Forum, Mark V

Cactuar Zone => Random lnsanity => Topic started by: Moth on April 11, 2008, 09:35:21 pm

Title: Moth's Collectible Card Game Idea
Post by: Moth on April 11, 2008, 09:35:21 pm
Here's a basis for a CCG. =D

Player Stats:

Funk: If the Funk reaches zero, the player loses.
Posts: Basic resource. Allows the player to play cards from his hand.
Maroonity: The more Maroonity the player has, the more actions one is able to take per turn.
Randomness: Randomness allows the player to use special abilities.
Insanity: Insanity is a bonus adder for all the other player stats. Very rare, but very useful.
lulz/srz bznz: If a player chooses to be lulz, then mod-friendly actions will be bad for that player. If a player chooses to be srz bznz, then mod-friendly actions will be good for that player.

Card Types:

Spam Topic: Basic resource card(akin to mana in M:TG). Generates Posts the fastest.
Member: Basic creature-type card.
Joke Topic: Has lulz-aligned useful abilities
srz Topic: Has srz bznz-aligned useful abilities
Moderator: Once cast, cannot be removed from play except by an h4x, admin or itself; causes ill effects on all lulz players and/or cards in the CN realm, and good effects on all srz bznz players and/or cards in the CN realm.
admin: Only one admin card in play at any time. Once cast, cannot be removed except by h4x or itself. Causes ill effects on all lulz players and/or cards in the CN realm, and good effects on all srz bznz players and/or cards in the CN realm.
h4x: Special ability cards. Kept separate from the others, and only drawn by lulz abilities. Causes harmful effects on Moderators and admin,  srz bznz players and/or cards in the CN realm.

Turn Order:

1. Acquire Posts/Spam Topic Abilities
2. CN Realm Phase
3. Casting Phase/Member Abilities Phase/Joke Topic Abilities Phase/srz Topic Abilities Phase
4. Member Attack Phase
5. Moderator Action Phase
6. admin Action Phase

Card Stats:

Casting Cost: Cost to play(in Posts).
Funk: Health. If it goes to zero, it is immediately removed from play.
Spunk: Attack power. Applies only to Members. How much damage it does to other Members.
CN F/S Modifier: A number that changes Funk and Spunk of Members when they are brought into the CN Realm.
CN Cost: Cost, in Posts, to move a card into or out of the CN Realm.
lulz/srz bznz: Determines the alignment of the card.
Posting Limit: Applies only to Spam Topics. Increases the total capacity for posts for a player.

Card examples:

"Get to 1000 posts!"
Spam Topic
Capacity + 100

Generates 10 Posts each turn
-------------------------------
Moth
Member
Casting Cost: 580P
Funk: 99
Spunk: 30
Alignment: srz bznz

CN-F/S: 0/-5
CN-C: 15P

Moth becomes Xythra when brought into the CN Realm. Moth generates 5 posts each turn. Xythra generates 3 posts each turn.

1R: Moth removes 10 Funk from one Member in the CN Realm. This cannot be prevented except by a Moderator, admin, or h4x.
0R: Xythra generates 2 Randomness. Xythra cannot attack this turn.
-----------------------------
admin the Vengeful
admin
Casting Cost: 1000P, two Moderators must be in play at the time of casting.

Each turn, admin the Vengeful removes one Moderator fron play. If no Moderators are present at the start of the admin Phase, admin the Vengeful is removed from play. Next, admin the Vengeful returns to play all srz bznz cards removed from play while in the CN realm during that turn. Finally, admin the Vengeful removes all lulz cards in the CN realm from play.
-----------------------------
DDoS
h4x

All srz bznz cards, Moderators, and admin, in the CN Realm are removed from play. This cannot be prevented. DDoS is then immediately removed from play.
Title: Moth's Collectible Card Game Idea
Post by: Arsenal 10 on April 12, 2008, 12:51:53 am
 Moth

That sounds like so much fun! I want to play!
Title: Moth's Collectible Card Game Idea
Post by: Fake from State Jarm on April 12, 2008, 05:57:58 am
gj moth, i'm coming up with some rules too
Title: Moth's Collectible Card Game Idea
Post by: Untelligent on April 12, 2008, 09:17:25 am
Moth again proves that he is made of win to the ninth power.
Title: Moth's Collectible Card Game Idea
Post by: Moth on April 12, 2008, 09:31:54 am
Making games: It's what I want to do for a living, because I'm good at it. =D
Title: Moth's Collectible Card Game Idea
Post by: Moth on April 12, 2008, 09:50:43 pm
Here are some basic rules. This should be enough to make the game playable. All that's needed now is more cards.

1. srz bznz players start out with:

30 Funk
300 Posts
10 Maroonity
5 Randomness
0 Insanity

lulz players start out with:

30 Funk
150 Posts
5 Maroonity
15 Randomness
1 Insanity

2. Each point of Insanity increases a player's stats by the following amount:

Funk: +5 max
Posts: +10 per turn
Maroonity: +5 max
Randomness: +1 per turn
Title: Moth's Collectible Card Game Idea
Post by: Moth on April 12, 2008, 10:54:15 pm
Here are some card ideas. Obviously, they may not be balanced.

Spam Topics:

"Get to 1000 posts!"
Spam Topic
Capacity + 1000

Generates 10 Posts each turn.

-----------------------------------

Rating Topic
Spam Topic
Capacity + 50

Generates 15 Posts each turn.

Paragraphs!
6R(tap): Permanent +50 increase to Rating Topic's capacity.

-----------------------------------

"Erotic pictures ITT"
Spam Topic
Capacity + 50

Generates 10 Posts per turn.

Naked Female Porn Stars:
10P(tap): Generates 2 Randomness.

-----------------------------------

"Get to 15 posts!"
Spam Topic
Capacity + 15

Generates 25 posts per turn. At the end of the turn, "Get to 15 posts!" is removed from play unless its controller pays 2 Randomness.

-----------------------------------
-----------------------------------

Members:

Azural
Member
Casting Cost: 600P
Funk: 150
Spunk: 45
Alignment: srz bznz

CN-F/S: 30/10
CN-C: 40P

Azural becomes Azuralia when brought into the CN Realm. Azuralia generates 2 posts each turn.

Root Admin Powers:
3R(tap): Azural removes all opponents' lulz cards from play not in the CN Realm.

Az Posted in My Topic!:
1R: Azural generates 3 posts.

Flavor Text: "Azural feels only one emotion: rage."

-----------------------------------

Delta1212

Member
Casting Cost: 460P
Funk: 90
Spunk: 30
Alignment: srz bznz

CN-F/S: -10/5
CN-C: 10P

Delta1212 becomes Verspasia when brought into the CN Realm. Delta1212 generates 4 posts each turn. Verspasia generates 5 posts each turn.

Verspasia gives its controller a +1 Maroonity Bonus.

The Cupcake Speaks:
(tap): Delta1212 taps a lulz card in the CN Realm.

-----------------------------------

ZPO4O

Member
Casting Cost: 200P
Funk: 60
Spunk: 15
Alignment: lulz

CN-F/S: -10/-10

CN-C: 30

ZPO4O becomes Zeeptopia when brought into the CN Realm. Zeeptopia cannot be removed from play by srz bznz cards or h4x. ZPO4O generates 2 Randomness each turn. As long as Zeeptopia is tapped, it gives its controller +1 Insanity.

Land Slut:
(tap): Zeeptopia generates 20 Posts.
Title: Moth's Collectible Card Game Idea
Post by: Untelligent on April 13, 2008, 02:35:23 pm
A few ideas of mine:


EnragedLobster

Member
Casting Cost: 500P
Funk: 70
Spunk: 20
Alignment: lulz

CN-F/S: N/A

CN-C: N/A

EnragedLobster cannot be brought into the CN realm. While EnragedLobster is in play, Spam Topics generate twice the amount of Posts they normally would.

Spam-Off:
(tap): Generates 1 Randomness for every 1000 Posts you have.

-----------------------------------

"The Fap Fap Train"
Spam Topic
Capacity + 60

Generates 30 Posts and 3 Randomness per turn. At the end of each turn, you must remove 1 of your Member cards from play.

Banhammer:
Generates 80 Posts. "The Fap Fap Train" is then immediately removed from play.
Title: Moth's Collectible Card Game Idea
Post by: Moth on April 13, 2008, 06:40:53 pm
"Generates 1 Insanity per turn" is a game-breaking sentence. Insanity should never be accumulated in such a manner.


The Banhammer ability is good, though.
Title: Moth's Collectible Card Game Idea
Post by: Moth on April 13, 2008, 06:55:46 pm
New version of Moth:

Moth
Member
Casting Cost: 680P
Funk: 99
Spunk: 30
Alignment: srz bznz

CN-F/S: 0/-5
CN-C: 15P

Moth becomes Xythra when brought into the CN Realm. Moth generates 5 posts each turn, and increases his controller's Maroonity by 1. Xythra generates 3 posts each turn.

Unrandom RIA Announcement:
1R: Moth removes 10 Funk from one Member in the CN Realm. This cannot be prevented except by a Moderator, admin, or h4x.

Hanging Out in the Sanction Race Topic:
(tap): Xythra generates 2 Randomness.

Had Enough:
2R(tap): Moth removes a Spam Topic from play.

Flavor Text: "I handle my business, 'cause it's work before play.
Don't look for trouble, but I serve you gourmet."

-Dr. Dre
Title: Moth's Collectible Card Game Idea
Post by: Untelligent on April 13, 2008, 07:27:31 pm
Quote from: Moth
"Generates 1 Insanity per turn" is a game-breaking sentence. Insanity should never be accumulated in such a manner.

I thought the Member removal would cover that. Guess not. Changed it to randomness.
Title: Moth's Collectible Card Game Idea
Post by: Moth on April 13, 2008, 07:33:47 pm
Insanity is meant to rise and decline along with its sources, like Maroonity. Posts and Randomness are the resource-type stats. @_@
Title: Moth's Collectible Card Game Idea
Post by: Shamedmonkey on April 13, 2008, 09:29:09 pm
Ooooh, make a card of me! >_>
Title: Moth's Collectible Card Game Idea
Post by: Shamedmonkey on April 14, 2008, 11:46:35 am
I still want a card >_>

Title: Moth's Collectible Card Game Idea
Post by: Untelligent on April 14, 2008, 04:48:29 pm
Moth: I fixed the Fap Fap Train again. It's a small wonder you're a virgin, nobody can please you.


Card of mahself:


Untelligent

Member
Casting Cost: 440P
Funk: 50
Spunk: 50
Alignment: lulz

CN-F/S: 60/-25
CN-C: 30P

Untelligent becomes Zoqfoqpiksting when brought into the CN Realm. Untelligent generates 2 posts each turn. Zoqfoqpiksting generates 7 posts each turn.

If Untelligent is removed from play due to having 0 Funk remaining, you may return him to play with 30 Funk at the beginning of your next turn. Untelligent cannot attack on a turn he is returned to play for any reason.

Zoqfoqpiksting reduces the Randomness required by special abilities of all its controller's Member cards by 1. Abilities that do not require Randomness are unaffected.

Wealth of the Sponsoree:
2R(tap): Zoqfoqpiksting generates 10 Posts for every card currently in play.

Flavor text: "Tonic you!"
Title: Moth's Collectible Card Game Idea
Post by: Moth on April 18, 2008, 11:18:24 pm
Walnut Bark!
lulz Topic
Casting Cost: 80P

Gives its caster 5 Randomness.

Flavor Text: "As you can see, portly women enjoy this activity. Make someone's day: Have a roundish girl break bark for you!"