Random Insanity Alliance Forum, Mark V
Cactuar Zone => Random lnsanity => Topic started by: Ganon5 on November 12, 2007, 04:19:52 am
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http://cybernations.net/allNations_display...nity%20Alliance (http://cybernations.net/allNations_display_alliances.asp?Alliance=Random%20Insanity%20Alliance)
Until Kaiser gets over the 5k infra jump and overtakes me again...
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is this alliance trying to consolidate within maroon team?
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I'm happy with finally breaking into the top 20.
The answer to moving up in ranking still seems to lay with tech.
50 tech=250 strength= ~$1 million in a tech deal
250 strength=83.3333333 infra= $6.6 million (for me)
In one day, and for only one day's pay, I can theoretically increase my strength by 750, with a bit of juggling of the aid slots. 10 days later, I could do the same, over and over and over. In between these times, obviously you would buy infra.
In order to get the same amount of strength through infra purchases alone, I would have to invest at least 6 days worth of pay to get 750 strength.
Thus, when your nation makes over $3 million per day after bills, tech is the answer to jumping up the rankings still.
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I should but more military...
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Meh, it's only two days out of 20 if you set it up right. I mean, that is 300 tech right there--1500 strength for two days of work if you make more than $3 million per pay day. Not to mention the fringe benefits of tech upkeep reduction.
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I would rather have a low strength and a high infra. Better for figting wars.
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Technology is an artificial Strength Booster. All it does past 300 Tech is slightly decrease Infra bills, meaning its basically useless. Infrastructure measures how long you can last until you hit rock bottom at 0 Infrastructure.
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Actually admin took away the 300 tech cap.
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Really? I can't believe I missed that, is there no cap now?
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I don't believe so.
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Yup. So Tech=Soldier Strength
Not useless now, eh?
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top10 show-offs, more lyk it. amirite?