Let's talk about the two Metal Gear Solid clips
Like before the days of special effects in movies, what you lacked in with visuals, you made up for by exploiting emotions. The success of Metal Gear Solid's story wasn't because of Cybernetic Ninjas or giant walking robots. It was because deep down, we cared about Snake. We wanted to see him succeed.
We thought Snake was cool. Total badass.
But, it was beyond thinking he was cool that made us care about him. We understood Snake.
The creators of the game spent a lot of time finding ways to blend our senses with Snake's senses. Through the torture to the massage, we physically felt part of those experiences. And from the strange mind games the game would play with you, we felt a sense of connection to the world and main character.
The game literally broke the fourth wall many times for the sole purpose of making you, the player, Snake.
So, then Twin Snakes comes along. A remake.
Let's not even talk about the relatively awful voice acting or stupid turning Metal Gear Solid into the Matrix crap.
Look at that scene when Snake and Fox talk in Twin Snakes. It's so...soul less. And awkward. The way they are standing across from each other and talking to each other looks so fake and not human. It looks like robots.
How the hell can this be?
How can a gritty, ugly game like the original Metal Gear Solid look and feel more realistic than (at the time) cutting edge graphics?
Snake barely even has a face.
The answer is atmosphere.
The original game's most over the top moment is probably every time Liquid survived some crazy shit. The Cyborg Ninja was believable because it didn't break out stupid movie special effect crap like oxet time. It was just powerful armor that allowed this guy to jump high and be fast. He didn't move around oxets.
Here's a cutscene in Twin Snakes where Snake sideflips over a doorframe to get to the other side of the door.
I really have to wonder about the mentality of these creepers coming up with this scene.
"Shit, we haven't had Snake bounce off a rocket in like ten minutes, better have him flip or some shit - else these stupid kids will get bored"
Fuck you
Twin Snakes is a perfect example altogether of how everything sucks now. They took the exact same storyline with the exact same characters and mostly the same voice actors and made something completely fucked up and different.
They alienated the player and Snake himself because they wanted to have oxet time and stuff going on.
I really wish people would start making PS1 or N64 games again. Now that gamers debate on stupid shit like which version of the game has more HDs, there really isn't anything left to imagination anymore. And, if there isn't anything left to imagination, there is no reason for me to use my brain when I play this crap.
If my brain doesn't care, I'm not gonna care.
I know I'm beating a dead horse here, but one more time.
At the 7:38 markAs the Cyborg Ninja lays dying under the foot of a monster, he tells you - Snake - the player, his last words. The sum of his life and passion.
He says good bye.
Then a slow motion effect is used. It might the only time in this version of the game that we see this happen.
But, the slow motion effect wasn't used to show off the graphics.
It wasn't meant to awe us with the action.
No,
it was meant for you to realize Fox was going to die.It was to simulate what it would feel like to watch someone you care about die in front of you. A sense of something happening in front of us that we would watch in slow motion, but with no power to change what will happen. Like watching a car wreck about to happen or a sense of time stopping when seeing something dreadful.
It was meant to enrage and hurt you.